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an_weel.gif (5474 bytes) COLOR MODELS
RGB model - R - Red, Green and Blue (RGB)

Most of the visible spectrum can be represented by mixing the 3 primary colors red, green and blue (RGB).

When these colors are mixed in varying amounts and intensities (overlap), they create the secondary colors of cyan. magenta and yellow.

When all three primary colors are combined they create white and are thus called additive colors because they depend on the projection of light as in the 3 RGB phosphor guns in a computer monitor.

Lighting, video, monitors and film recorders all use the additive color model to represent color.
The human eye is based upon RGB color; the eye has red, green and blue receptors whose signals are interpreted as color by the brain.


Photoshop assigns an intensity value to each pixel, ranging from 0 (black) to 255 (white) for each of the RGB components. For example, a bright red color might have and R value of 246, a G value of 20, and a B value of 50. When the values of all three components are equal, the result is a shade of gray. When the value of each component is 255, the result is pure white; when all components have values of 0, the result is pure black.

CMYK model - Cyan Magenta Yellow blacK.

While RGB color depends on light transmission for its additive color scheme, the CMYK model is based upon the light absorbing qualities of ink and paper therefore it is a subtractive color-building process.

In theory, cyan, magenta and yellow should combine to absorb all color and produce black. Because of the small impurities found in all inks, they actually combine to form a muddy brown. This is the reason for the black ink. It finishes the job by producing true black. This process is the basis for four-color process printing.

The CMYK color model is used for color-separation printing, and represents only colors that can be created by using process inks.

Lab model

Earlier this century, there was a need to develop a device independent color description method. So the CIE (Commision Internationale d'Eclairage - the International Commision of Illumination) established a standard for describing the primary colors. LAB color is the result.

Lab color is designed to be device independent; that is, it creates consistent color regardless of the specific device, such as the monitor, printer, or computer.

Lab color consist of a luminance, or lightness component (L) and two chromatic components: the a component, which ranges from green to red, and the b component, which ranges from blue to yellow.

The Lab mode is used most often when you are working with Photo CD images or when you want to edit the luminance and the color values in an image independently. You also use the Lab mode to maintain color fidelity when you're moving images between systems and to print to PostScript Level 2 printers.

In the Lab mode, the lightness component (L) can range from 0 to 100. The a component (green-red axis) and the b components )blue-yellow axis) can range from +120 to -120.

Lab color is the internal color model that Adobe Photoshop uses when converting from one color model to another.

HSL Color Model

The Hue, Saturation, and Lightness (HSL) color model defines a color based on its hue (color), saturation (purity of the color), and lightness (brightness).

Hue is what we usually define as the color of an object. The hue of a color is assigned a number from 0° to 360°. Red is defined at the 0° point, blue is 120°, cyan is 180°, green is 240°, and so on. The hue of the sky is blue, and the hue of a banana is yellow.

Saturation of a color describes the purity of a color. The range of saturation is defined in value percentages from 100% (full color intensity) to 0% (no color intensity). A black-and-white photograph has a color saturation value of 0%. Refer to the Saturation Shift slider in the Hue Map dialog box to see how changes in saturation affect an image.

Lightness refers to the amount of white or black in a color and is defined in percentages from 100% (totally white) to 0% (totally black). Fifty percent lightness is the pure hue. Refer to the Lightness Shift slider in the Hue Map dialog box to see how changes in lightness affect an image.

Grayscale mode uses up to 256 shades of gray to represent the image [brightness value ranging from 0 (black) to 255 (white)].
 
COLOUR COUNTS
Color model Channels Bits Number of colours Common name
Bytes per pixel
CMYK (cyan, magenta, yellow, and black) 4 32 16.7 ml  
RGB (red, green and blue) 3 24 16.7 ml TrueColor
2 16 65,536 HiColor
Grayscale 1 8 256 values  
One channel of color where the red, green, and blue components for each pixel are written to a color table as a fixed value. 1 8 256 SVGA, Indexed
0.5 4 16 VGA, Indexed
B&W only 0.125 1 2 values Line Art
Each channel works with eight bits of color information - a gamut of brightness values from 0 and 255.

When changing color modes

You can simulate additional colors by using different colored pixels arranged closely together (dithering). Using this technique, the eye is tricked into seeing more colors than are actually found in the color table.

When resizing or changing resolution

Interpolation is the averaging of two neighboring pixels colour-values, to come up with a pixel that appears to fit smoothly between the two. Interpolation adds and deletes pixels then reassigns different colors to existing pixels to execute a particular command.

Some terms:

Saturation is the purity of a color.
Hue: 100-percent saturated color.
Brightness is how intensely you perceive the energy of light to be.
Gamma is a measurement of contrast - how much different pixels vary in their brightness.
Gamut is the range of colors that can be reproduced by a color model or device.
Chromacity, or chroma, refers to the combination of two components of color: hue and saturation.
Tones are produced when a mixture of black and white is added to a pure hue.
Shade: when black is added to a pure hue.
Tint: when white is added to a pure hue.
Anti-aliasing, the placing of semitransparent pixels around the jagged edges of a design detail.
Halftones are the representation of continuous-tone images by dots of different sizes. Whenever an image is printed, it must be screened to create a halftone.
Screen frequency, also known as screen ruling, refers to the number of halftone cells per inch in the halftone screen.
Light is a form of electromagnetic energy. Electromagnetic energy is radiated in waves along a straight-line path. Visible light is electromagnetic energy between wavelengths about 400nm and 700nm. Within this visible spectrum individual wavelength bands produce sensation of colors; mixed together they appear white.
Calibration is the process of setting a device to known color conditions.
Characterization, or profiling, is the process of creating ICC profile that describes the unique color characteristics of a particular device.

A Color Management System (CMS) uses three components to map colors across devices:
  • Reference color space - CIE (Commission Internationale d'Eclairage)  LAB color model (consider device-independent)
  • ICC (International Color Consortium) profiles - define the color characteristics of particular devices and document by embedding the profile in the file.
  • A color management engine - translates color from the source device to the destination device by a process called color mapping.

COLOR EQUATIONS
red + green + blue = white (additive colors)
cyan + magenta + yellow = black (subtractive colors)
cyan = blue + green magenta = red + blue
red is opposite to green (adding red will reduce green and vice versa)
blue is opposite to yellow (increase in blue you can achieve either by adding blue or by reducing yellow)
Red = Yellow + Magenta
Green = Cyan/Blue + Yellow
Blue = Cyan + Magenta
Yellow = Red + Green
Red + Yellow = Orange
Yellow + Blue = Green
Blue + Red = Purple
Equal amounts of Red, Green & Blue gives you Gray
0 R+ 0 G+0 B=Black
255 R+255 G+255 B=White
Color Name Effect
  Cyan Absorbs Red
  Yellow Absorbs Blue
  Magenta Absorbs Green
  Red Absorbs Blue and Green
  Green Absorbs Red and Blue
  Blue Absorbs Red and Green

Cyan absorbs Red, Magenta absorbs Green, Yellow absorbs Blue

 

R G B =
1 0 0 BRIGHT RED
1 0.75 0.75 PINK
0.5 0.2 0.8 PURPLE
1 1 1 WHITE
0 0 0 BLACK

 

The human eye contains two types of cells:
  • 6 to 7 million cones - concentrated in the center of the eye, called the fovea - sensitive to color
  • 150 million rods - responsible for peripheral vision - more sensitive in dim light and not capable of detecting color.

 

Temperature Typical Sources
1000-1500 K Candles; oil lamps
2000 K Very early sunrise; low effect tungsten lamps
2500 K Household light bulbs
3000 K Studio lights, photo floods
4000 K Clear flashbulbs
5000 K Typical daylight; electronic flash
5500 K Sunny daylight around noon
6000 K Bright sunshine with clear sky
7000 K Slightly overcast sky
8000 K Hazy sky
9000 K Open shade on clear day
10,000 K Heavily overcast sky
11,000 K Sunless blue skies
20,000+ K Open shade in mountains on a clear day


 

Steps to follow to reproduce color accurately:
  • Calibrate your monitor
  • use Color Setting dialog box to specify which color space to use (e.g. RGB on-line or CMYK for printing)
  • proof the image
  • check for out-of-gamut colors
  • adjust colors as needed
  • create color separations for printed images
A color separation is created when an image is converted to CMYK mode.

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